/*==========================================================================;
 *
 *  Copyright (C) 1995-1997 Microsoft Corporation.  All Rights Reserved.
 *
 *  File:	d3drm.h
 *  Content:	Direct3DRM include file
 *
 ***************************************************************************/

#ifndef __D3DRM_H__
#define __D3DRM_H__

#include "ddraw.h"
#include "d3drmobj.h"

#ifdef __cplusplus
extern "C" {
struct IDirect3DRM;
#endif


DEFINE_GUID(IID_IDirect3DRM,	0x2bc49361, 0x8327, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
DEFINE_GUID(IID_IDirect3DRM2,	0x4516ecc8, 0x8f20, 0x11d0, 0x9b, 0x6d, 0x00, 0x00, 0xc0, 0x78, 0x1b, 0xc3);
WIN_TYPES(IDirect3DRM, DIRECT3DRM);
WIN_TYPES(IDirect3DRM2, DIRECT3DRM2);


/* Create a Direct3DRM API */
STDAPI Direct3DRMCreate(LPDIRECT3DRM FAR *lplpDirect3DRM);

#undef INTERFACE
#define INTERFACE IDirect3DRM

DECLARE_INTERFACE_(IDirect3DRM, IUnknown)
{
    IUNKNOWN_METHODS(PURE);

    STDMETHOD(CreateObject)
	(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID FAR* ppv) PURE;
    STDMETHOD(CreateFrame)	(THIS_ LPDIRECT3DRMFRAME, LPDIRECT3DRMFRAME *) PURE;
    STDMETHOD(CreateMesh)	(THIS_ LPDIRECT3DRMMESH *) PURE;
    STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER *) PURE;
    STDMETHOD(CreateFace)	(THIS_ LPDIRECT3DRMFACE *) PURE;
    STDMETHOD(CreateAnimation)	(THIS_ LPDIRECT3DRMANIMATION *) PURE;
    STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE;
    STDMETHOD(CreateTexture)	(THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE *) PURE;
    STDMETHOD(CreateLight)	(THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE;
    STDMETHOD(CreateLightRGB)
	(THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE;
    STDMETHOD(CreateMaterial)	(THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE;
    STDMETHOD(CreateDevice)	(THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE *) PURE;

    /* Create a Windows Device using DirectDraw surfaces */
    STDMETHOD(CreateDeviceFromSurface)
    (	THIS_ LPGUID lpGUID, LPDIRECTDRAW lpDD,
	LPDIRECTDRAWSURFACE lpDDSBack, LPDIRECT3DRMDEVICE *
    ) PURE;

    /* Create a Windows Device using D3D objects */
    STDMETHOD(CreateDeviceFromD3D)
    (	THIS_ LPDIRECT3D lpD3D, LPDIRECT3DDEVICE lpD3DDev,
	LPDIRECT3DRMDEVICE *
    ) PURE;

    STDMETHOD(CreateDeviceFromClipper)
    (	THIS_ LPDIRECTDRAWCLIPPER lpDDClipper, LPGUID lpGUID,
	int width, int height, LPDIRECT3DRMDEVICE *) PURE;

    STDMETHOD(CreateTextureFromSurface)(THIS_ LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DRMTEXTURE *) PURE;
   
    STDMETHOD(CreateShadow)
    (	THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMLIGHT,
	D3DVALUE px, D3DVALUE py, D3DVALUE pz,
	D3DVALUE nx, D3DVALUE ny, D3DVALUE nz,
	LPDIRECT3DRMVISUAL *
    ) PURE;
    STDMETHOD(CreateViewport)
    (	THIS_ LPDIRECT3DRMDEVICE, LPDIRECT3DRMFRAME, DWORD, DWORD,
	DWORD, DWORD, LPDIRECT3DRMVIEWPORT *
    ) PURE;
    STDMETHOD(CreateWrap)
    (	THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME,
	D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
	D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
	D3DVALUE ux, D3DVALUE uy, D3DVALUE uz,
	D3DVALUE ou, D3DVALUE ov,
	D3DVALUE su, D3DVALUE sv,
	LPDIRECT3DRMWRAP *
    ) PURE;
    STDMETHOD(CreateUserVisual) (THIS_ D3DRMUSERVISUALCALLBACK, LPVOID lPArg, LPDIRECT3DRMUSERVISUAL *) PURE;
    STDMETHOD(LoadTexture)	(THIS_ const char *, LPDIRECT3DRMTEXTURE *) PURE;
    STDMETHOD(LoadTextureFromResource)	(THIS_ HRSRC rs, LPDIRECT3DRMTEXTURE *) PURE;
   
    STDMETHOD(SetSearchPath)	(THIS_ LPCSTR) PURE;
    STDMETHOD(AddSearchPath)	(THIS_ LPCSTR) PURE;
    STDMETHOD(GetSearchPath)	(THIS_ DWORD *size_return, LPSTR path_return) PURE;
    STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
    STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
   
    STDMETHOD(GetDevices)	(THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE;
    STDMETHOD(GetNamedObject)	(THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE;
   
    STDMETHOD(EnumerateObjects)	(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
   
    STDMETHOD(Load)		
    (   THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS,
    	D3DRMLOADCALLBACK, LPVOID, D3DRMLOADTEXTURECALLBACK, LPVOID,
	LPDIRECT3DRMFRAME
    ) PURE;
    STDMETHOD(Tick)		(THIS_ D3DVALUE) PURE;
};

#undef INTERFACE
#define INTERFACE IDirect3DRM2

DECLARE_INTERFACE_(IDirect3DRM2, IUnknown)
{
    IUNKNOWN_METHODS(PURE);

    STDMETHOD(CreateObject)
	(THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID FAR* ppv) PURE;
    STDMETHOD(CreateFrame)	(THIS_ LPDIRECT3DRMFRAME, LPDIRECT3DRMFRAME2 *) PURE;
    STDMETHOD(CreateMesh)	(THIS_ LPDIRECT3DRMMESH *) PURE;
    STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER2 *) PURE;
    STDMETHOD(CreateFace)	(THIS_ LPDIRECT3DRMFACE *) PURE;
    STDMETHOD(CreateAnimation)	(THIS_ LPDIRECT3DRMANIMATION *) PURE;
    STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE;
    STDMETHOD(CreateTexture)	(THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE2 *) PURE;
    STDMETHOD(CreateLight)	(THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE;
    STDMETHOD(CreateLightRGB)
	(THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE;
    STDMETHOD(CreateMaterial)	(THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE;
    STDMETHOD(CreateDevice)	(THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE2 *) PURE;

    /* Create a Windows Device using DirectDraw surfaces */
    STDMETHOD(CreateDeviceFromSurface)
    (	THIS_ LPGUID lpGUID, LPDIRECTDRAW lpDD,
	LPDIRECTDRAWSURFACE lpDDSBack, LPDIRECT3DRMDEVICE2 *
    ) PURE;

    /* Create a Windows Device using D3D objects */
    STDMETHOD(CreateDeviceFromD3D)
    (	THIS_ LPDIRECT3D2 lpD3D, LPDIRECT3DDEVICE2 lpD3DDev,
	LPDIRECT3DRMDEVICE2 *
    ) PURE;

    STDMETHOD(CreateDeviceFromClipper)
    (	THIS_ LPDIRECTDRAWCLIPPER lpDDClipper, LPGUID lpGUID,
	int width, int height, LPDIRECT3DRMDEVICE2 *) PURE;

    STDMETHOD(CreateTextureFromSurface)(THIS_ LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DRMTEXTURE2 *) PURE;
   
    STDMETHOD(CreateShadow)
    (	THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMLIGHT,
	D3DVALUE px, D3DVALUE py, D3DVALUE pz,
	D3DVALUE nx, D3DVALUE ny, D3DVALUE nz,
	LPDIRECT3DRMVISUAL *
    ) PURE;
    STDMETHOD(CreateViewport)
    (	THIS_ LPDIRECT3DRMDEVICE, LPDIRECT3DRMFRAME, DWORD, DWORD,
	DWORD, DWORD, LPDIRECT3DRMVIEWPORT *
    ) PURE;
    STDMETHOD(CreateWrap)
    (	THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME,
	D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
	D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
	D3DVALUE ux, D3DVALUE uy, D3DVALUE uz,
	D3DVALUE ou, D3DVALUE ov,
	D3DVALUE su, D3DVALUE sv,
	LPDIRECT3DRMWRAP *
    ) PURE;
    STDMETHOD(CreateUserVisual) (THIS_ D3DRMUSERVISUALCALLBACK, LPVOID lPArg, LPDIRECT3DRMUSERVISUAL *) PURE;
    STDMETHOD(LoadTexture)	(THIS_ const char *, LPDIRECT3DRMTEXTURE2 *) PURE;
    STDMETHOD(LoadTextureFromResource)	(THIS_ HMODULE hModule, LPCTSTR strName, LPCTSTR strType, LPDIRECT3DRMTEXTURE2 *) PURE;
   
    STDMETHOD(SetSearchPath)	(THIS_ LPCSTR) PURE;
    STDMETHOD(AddSearchPath)	(THIS_ LPCSTR) PURE;
    STDMETHOD(GetSearchPath)	(THIS_ DWORD *size_return, LPSTR path_return) PURE;
    STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
    STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
   
    STDMETHOD(GetDevices)	(THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE;
    STDMETHOD(GetNamedObject)	(THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE;
   
    STDMETHOD(EnumerateObjects)	(THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
   
    STDMETHOD(Load)		
    (   THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS,
    	D3DRMLOADCALLBACK, LPVOID, D3DRMLOADTEXTURECALLBACK, LPVOID,
	LPDIRECT3DRMFRAME
    ) PURE;
    STDMETHOD(Tick)		(THIS_ D3DVALUE) PURE;

    STDMETHOD(CreateProgressiveMesh)(THIS_ LPDIRECT3DRMPROGRESSIVEMESH *) PURE;
};

#define D3DRM_OK			DD_OK
#define D3DRMERR_BADOBJECT		MAKE_DDHRESULT(781)
#define D3DRMERR_BADTYPE		MAKE_DDHRESULT(782)
#define D3DRMERR_BADALLOC		MAKE_DDHRESULT(783)
#define D3DRMERR_FACEUSED		MAKE_DDHRESULT(784)
#define D3DRMERR_NOTFOUND		MAKE_DDHRESULT(785)
#define D3DRMERR_NOTDONEYET		MAKE_DDHRESULT(786)
#define D3DRMERR_FILENOTFOUND		MAKE_DDHRESULT(787)
#define D3DRMERR_BADFILE		MAKE_DDHRESULT(788)
#define D3DRMERR_BADDEVICE		MAKE_DDHRESULT(789)
#define D3DRMERR_BADVALUE		MAKE_DDHRESULT(790)
#define D3DRMERR_BADMAJORVERSION	MAKE_DDHRESULT(791)
#define D3DRMERR_BADMINORVERSION	MAKE_DDHRESULT(792)
#define D3DRMERR_UNABLETOEXECUTE	MAKE_DDHRESULT(793)
#define D3DRMERR_LIBRARYNOTFOUND        MAKE_DDHRESULT(794)
#define D3DRMERR_INVALIDLIBRARY         MAKE_DDHRESULT(795)
#define D3DRMERR_PENDING                MAKE_DDHRESULT(796)
#define D3DRMERR_NOTENOUGHDATA          MAKE_DDHRESULT(797)
#define D3DRMERR_REQUESTTOOLARGE        MAKE_DDHRESULT(798)
#define D3DRMERR_REQUESTTOOSMALL        MAKE_DDHRESULT(799)
#define D3DRMERR_CONNECTIONLOST         MAKE_DDHRESULT(800)
#define D3DRMERR_LOADABORTED            MAKE_DDHRESULT(801)
#define D3DRMERR_NOINTERNET             MAKE_DDHRESULT(802)
#define D3DRMERR_BADCACHEFILE           MAKE_DDHRESULT(803)
#define D3DRMERR_BOXNOTSET		MAKE_DDHRESULT(804)
#define D3DRMERR_BADPMDATA              MAKE_DDHRESULT(805)

#ifdef __cplusplus
};
#endif

#endif /* _D3DRMAPI_H_ */

